バージョン取得する
.h UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Project") static void GetProjectVersion(FString& Version); .cpp void UBlueprintFunctionLibraryCpp1::GetProjectVersion(FString& Version) { GConfig->GetString( TEXT("/Script/EngineSettings.GeneralProjectSettings"), TEXT("ProjectVersion"), Version, GGameIni ); }